Why join these unstable 3 months servers when there's a servers that has a machine of 256gb RAM and these most Advanced protection? L2 HuntDown Features Custom High-5 serverx100 - l2huntdown com/ 3 Custom Weapons Sets from Official with Frost/Fire/Green Mist Glows(Lindivior), 6 Custom Armor Sets(With Offensive, Defensive, balanced) Specializations Enchant: Safe +4 / Max +20 All buffs available : 30+4 buff SLOTS/16 dances Keep in mind our reasoning for the high amount of buff SLOTS is simple, allows customization still and gives players open slots for high five buffs (dwarf buff, OL buff stack etc that will only last a short amount of time but will stack to encourage buffers to be played (not bots though) Auto soulshots/spiritshots (You don't have to buy them) / No Pots Needed, Auto-Mana/Hp/Cp Regen for Non-Olympiad by the system PvPs or Olympiad doesn't mean ANYTHING on a high rate server, We'll make a system so that ranking's actually match the player's performance PvP Stats system viewable by the stats command ( Will popup a window showing the stats of the player) -Max level player's get a 1500 Notoriety -This is crucial to the server's future to be balanced well so that it's not abused, l2ruthless people had way too many points This should show skill+ reputation (if winning party pvps a lot) more than time played -Algorithm makes player's gain/lose stats depending on the tier of their enemy -Player in a higher tier ranking will lose more points if killed by someone with low notority, the algorithm will take into account party size and split evenly for healers -Players in a higher tier ranking will not gain points off of players three or more tiers below them but the Lower tier will still lose (A small amount of notority) -Notority will give respective Fame which can be used to upgrade items and other bonuses -Tiers may allow you to gain extra stats and choose where to put your tier's points into stats to customize your build *I'll research about this one* (these points can probably be reallocated whenever wanted instead of a hacky hat system for these stats) -Tiers will be Bronze, Silver (Average player hopefully), Gold(Averageish still), Platinum(Above average), Diamond(good), Master(good and no-lifer lol), Hero (Hero will be the person with the highest points in their class on the server) Farm Zone Advanced (It's good to only have one big custom farm solo zone at the start due to population) Farm Zone Group (As the name implies, but these mobs will be intelligent and also have parties with a tank and healer The tank will have reflect so titans don't even try what I know you'll do ) -Heroes will be determined by the highest ranking people, feeding will be monitored easily compared to useless olympiad; this is more legitimate this isn't a low rate -People can still become heroe from olympiad since people like training for that, I see no problem with double the amount of heroes/possibly overlapping ones -Notority may be reset every 3 months to 1500 Community vote Bounty system, A random, High tier player that is online will get an aura and bounty on them (Global Announcement) Fame will be rewarded to the person who kills the player (Ally,friend, Clan Members won't count) and the killer must be of max level Player with bounty will lose a lot of notority if killed by a legitimate person in order to avoid feeding Their bounty will disappear after 30 minutes - Players can type in player names of a person they hate(via Fame), a bounty will be placed on the respective person until they are killed, they will also lose notority points respective to the bounty placed on them if they die - People get angry in L2, why not help them get revenge? - A top 10 bounty placed on the list will receive a global announcement, bounties on the same person will be incremented - Bounties don't get removed when killed by monsters nor pk guards, they need to be a human player - This system is ignored in events Custom Armor/Weapons droppable from custom grandbosses, also bought through fame by people with a required notoriety (See PvP Stats Section) this can be balanced Unique models for monsters will be used , there are monsters in the files that no one uses because it's never used in retail So people will be pleasantly surprised Custom Solo Instances,Party Instances,Clan Instances for Clan items All Grandbosses, possibly custom ones Custom Armors/Weapons/Passive Talismans Items will be more dmg based than attack/cast speed based (besides burst damage characters like daggers and archers) due to the fact that fully buffed characters can hit max cast speed/ attack speed easily so items giving " MASSIVE"attack speed PvP Stats system viewable by the stats command ( Will popup a window showing the stats of the player) And even more, join and find out!
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